What is it like to be an elite esports player in China? #SOCIOLOGY
Citation Lin, Z., & Zhao, Y. (2020). Self-enterprising eSports: Meritocracy, precarity, and disposability of eSports players in China. International Journal of Cultural Studies,. Abstract Twenty years since the Internet transformed gambling products and services, the convergence of online games and gambling has initiated a new means of consuming Internet-based media. Gambling specifically connected to eSports…
Can we predict problematic esports gambling behaviour among young people? #SOCIOLOGY
Citation Macey, J., & Hamari, J. (2019). eSports, skins and loot boxes: Participants, practices and problematic behaviour associated with emergent forms of gambling. New Media & Society, 21(1), 20-41 [FREE OPEN ACCESS] Abstract Twenty years since the Internet transformed gambling products and services, the convergence of online games and gambling has initiated a new means…