Can we predict problematic esports gambling behaviour among young people? #SOCIOLOGY

Citation Macey, J., & Hamari, J. (2019). eSports, skins and loot boxes: Participants, practices and problematic behaviour associated with emergent forms of gambling. New Media & Society, 21(1), 20-41 [FREE OPEN ACCESS] Abstract Twenty years since the Internet transformed gambling products and services, the convergence of online games and gambling has initiated a new means […]