Does mental toughness affect esports performance? #PSYCHOLOGY

Citation Poulus, D., Coulter, T. J., Trotter, M. G., & Polman, R. (2020). Stress and coping in esports and the influence of mental toughness. Frontiers in Psychology, 11, 628. Abstract This study explored stress and coping in electronic sports (esports) athletes and the influence of mental toughness (MT), as defined by two prominent conceptualizations: the […]

What are the psychological dimensions of esports? #PSYCHOLOGY

Pedraza-Ramirez, I., Musculus, L., Raab, M., & Laborde, S. (2020). Setting the scientific stage for esports psychology: a systematic review. International Review of Sport and Exercise Psychology, 1-34 [FREE ACCESS]. Reviewer Robert Houghton Abstract Competitive gaming, better known as electronic sports (esports), is rapidly growing in popularity. We systematically reviewed the available literature regarding the […]

Are esports a sport psychologist’s domain? #PSYCHOLOGY

Citation Cory Cottrell, Nicholas McMillen & Brandonn S. Harris (2019) Sport psychology in a virtual world: Considerations for practitioners working in eSports, Journal of Sport Psychology in Action, 10:2, 73-81, DOI: 10.1080/21520704.2018.1518280 Abstract Recent technological advances have steadily led to the increased popularity of video games. With computers more readily accessible, video games have become […]

Live vs Remote – what motivates esports audiences to show up? #PSYCHOLOGY

Citation Neus, F., Nimmermann, F., Wagner, K., & Schramm-Klein, H. (2019, January). Differences and similarities in motivation for offline and online eSports event consumption. In Proceedings of the 52nd Hawaii International Conference on System Sciences. [ACCESS) Abstract ESports is a rising phenomenon that attracts followers worldwide. Recently, big eSports events are hosted regularly as a […]

Why do people watch esports? #PSYCHOLOGY

Citation Choi, C (2019) “Understanding Media Consumption of Electronic Sports through Spectator Motivation, Using Three Different Segmentation Approaches: The Levels of Addiction, Passion, and Fan Identification” SportMont 17(1), p.3-8 [FREE OPEN ACCESS] Abstract Electronic sports (eSports), or competitive video gaming, is a type of sport that has recently expanded its horizon from being a participatory […]

Does Streaming Esports Affect Players’ Behavior and Performance? #PSYCHOLOGY

Citation Akira Matsui, Anna Sapienza and Emilio Ferrara (2019) “Does Streaming Esports Affect Players’ Behavior and Performance?” Games and Culture DOI: 10.1177/1555412019838095 [ACCESS] Abstract In this work, we analyze what effect streaming gameplay on Twitch has on players’ in-game behavior and performance. We hypothesized that streaming can act as a form of implicit incentive to […]

How have psychologists studied esports? #PSYCHOLOGY

Citation Bányai, F., Griffiths, M. D., Király, O., & Demetrovics, Z. (2019). The Psychology of Esports : A Systematic Literature Review. Journal of Gambling Studies, 35(2), 351–365. Abstract Recently, the skill involved in playing and mastering video games has led to the professionalization of the activity in the form of ‘esports’ (electronic sports). The aim […]

Are Esports Players Good Critical Thinkers?

Citation Pishchik, V. I., Molokhina G. A., Petrenko E. A., & Milova Yu.V. (2019). Features of mental activity of students– esport players, International Journal of Cognitive Research in Science, Engineering and Education (IJCRSEE), 7(2), 67-76 [ACCESS] Abstract The study of the peculiarities of thinking of young people professionally engaged in computer gaming activity is a […]

The Value of Esports

On 23rd July, the University of Salford launched its Esports Science Insights work at an event in Media City, Manchester, focused on bringing together researchers, industry professionals, players, students, and educators to discuss the value of esports. We’ll be posting some of the insights from this event over the next few weeks, but we’d just […]