Patents

How would a virtual reality esports broadcaster work? #PATENTS

Citation

Huang, et al. (2020, April 2) CLOUD GENERATION OF CONTENT TO BE STREAMED TO VR/AR PLATFORMS USING A VIRTUAL VIEW BROADCASTER. US 2020/0105047 Al

Abstract

None

The Data

This is a patent application.

Quotes

“In one embodiment, the virtual view broadcaster includes: ( 1) a cloud-based renderer configured to generate virtual view images from a virtual camera positioned in a computer application, wherein the cloud-based renderer includes mul­tiple Graphics Processing Units (GPUs), and (2) an image processor configured to generate a virtual view stream for the virtual camera employing the virtual view images, wherein a single one of the GPUs is used to generate the virtual view images for the virtual camera.”

“This application is a continuation of U.S. patent application Ser. No. 15/862,376, filed on Jan. 4, 2018, entitled “CLOUD GENERATION OF CONTENT TO BE STREAMED TO VR/AR PLATFORMS USING A VIR­TUAL VIEW BROADCASTER,”

“the disclosure provides a virtual view broadcaster that includes: (1) a cloud-based renderer configured to generate virtual view images from one or more virtual cameras positioned in a computer application, and (2) an image processor configured to gen­erate, employing the virtual view images, a virtual view stream for at least one of the one or more virtual cameras based on a selection of at least one of more passive viewers of the computer application.”

”disclosed herein is a virtual view broadcaster having a renderer or rendering engine that generates virtual view images from the viewpoints of virtual cameras, some­times referred to as viewports, located within a computer application, such as a video game program.”

“Virtual viewers, such as a passive viewer of a video game, can choose the different camera locations positioned within a computer application themselves or a designated camera selector, such as a broadcaster or a commentator of a video game tournament, could select the different camera locations. Additionally, a curator or a real time editor, may select a best camera location as often seen on live television”

Our Take on it

How would a virtual reality esports virtual broadcaster work? Well, Nvidia has some ideas and this patent application explains what this would entail. It’s quite simple really. If you are watching an esports event, you would be able to mix your own camera perspectives from within the game, personalising your experience and even developing an entirely new skillset as an esports vision mixer for audiences to access. This may well be the beginnings of an entirely new career path in esports and it will be really exciting to see how such skills develop, once the technology is in place. – Professor Andy Miah  

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