Citation
Pishchik, V. I., Molokhina G. A., Petrenko E. A., & Milova Yu.V. (2019). Features of mental activity of students– esport players, International Journal of Cognitive Research in Science, Engineering and Education (IJCRSEE), 7(2), 67-76 [ACCESS]
Abstract
The study of the peculiarities of thinking of young people professionally
engaged in computer gaming activity is a new and little-studied topic in cognitive psychology. The article presents the results of empirical research of peculiarities of thinking of students-e-sport players and students engaged in computer gaming activities or amateur players. The sample consisted of students-eSports players and students who are not engaged in eSports aged 17 to 20 years. Such techniques were applied: «Intelligence structure test» by Amthauer, R. (IST), «Test of critical thinking» by Starkey, L., the technique «Thinking style» by Belousova, A. K., «Brief indicative test (BIT)» by Busin, V.N., Vanderlik, E.F. The article presents data proving the fact that students who spend more than four hours a day playing computer games have relatively lower level of logical and critical thinking than students who do not play computer games. The results demonstrate statistical connections between the indicators of gaming activity and the peculiarities of thinking. The factors influencing the low level of formation of logical and critical thinking among students-eSports players are discussed
Quotes from the Article
“students who spend more than four hours a day playing computer games have a relatively lower level of logical and critical thinking than students who do not play computer games”
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“We do not find significant differences in the level of general mental abilities among students-eSports players and students who are not engaged in eSports”
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Our take on it
“Making judgements about mental ability and agility are fraught with problems, not least of which is the fact that we still debate the meaning of intelligence. The study indicates that the entire sample – esport players and non-players – were characterised by low levels of critical thinking skills and its sample consisted of 70 individuals. The study also finds that, in a general sense, the students were comparable in mental abilities. In this sense, we still may no very little about what being a gamer vs non-gamer requires intellectually, but also are not too clear on whether this matters at all, or varies by game.” Professor Andy Miah
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